For those of you who’ve read my thoughts on Sushi Go!, you’ll know that I think it’s a pretty fun game that serves as a good appetizer or dessert kind of game for any given game night. Many things go in Sushi Go!‘s favor, like the fact that it’s really easy to teach, the cute artwork which makes it a very unintimidating game to get into, and the time it takes to play (somewhere between 20-30 minutes). On the downside, it’s not particularly deep and is more tactical than strategic.
But as I stated before in the review, not every game needs to be heavy to be enjoyable and a game with Sushi Go!’s weight has its place in one’s collection. It won’t be a staple game at game nights, but thankfully, it doesn’t have to be.